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Monday, 21 July 2008 19:37 |
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The Death Knight is the first hero class in World of Warcraft, and is available to players if you have a level 55 or higher character on your account; but restricted to only one per realm. All Death Knights will start at level 55 in Acherus: The Ebon Hold, a new necropolis overlooking Eastern Plaguelands - and follow a scripted number of quests until level 58 to learn the class and the lore.
The Death Knight will start with multiple spells and abilities ready to use as well as an uncommon quality set of gear, four 12 slot bags, 270 First Aid Skill and Expert Riding Skill. There is also Undying Resolve, a zonewide buff that will have a Val'kyr Battle-maiden resurrect you every 10 minutes in case you die to help with the learning curve. Along with some very unique quests and custom speech to drive the Death Knight story line, you have what is arguably the best starting zone for any class.
The Introduction
The Death Knight zone features a lot of new innovations - from zone wide changes to interactive enviorments/NPC's to flying mount battles the Death Knight starting zone is fresh and exciting for the veteran Warcraft player. This guide will take you from start to finish of the current beta build 3.0.1 (8681) - since all of the quests chains appear to be implimented hopefully the final build should be similar to the current beta build and this guide will be updated accordingly to match the final build when the game is released.
 The Starting Zone
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