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Tuesday, 26 August 2008 18:17 |

Abilities:
Phase 1:
Staggering Roar: Deals damage to enemies within 60 yards, interrupting any spells being cast for 6 seconds
Smash: Deals a high amount of physical damage to all enemies within a 10 yard cone in front of the caster
Enrage: Increases attack speed by 5% and size by 5% per cast - stacks up to 50 times
Cleave: Inflicts 150% of normal melee damage to an enemy and its nearest ally
Phase 2:
Dreadful Roar: Deals shadow damage to enemies within 60 yards, interrupting any spells being cast for 8 seconds - in addition, targets will take 5% more shadow damage - this effect can stack up to 40 times
Woe Strike: Deals 200% of normal melee damage to an enemy and inflicts the target with Woe Strike - any healing the target receives while afflicted with Woe Strike deals shadow damage to the healer
Dark Smash: Deals a high amount of shadow damage to all enemies within a 10 yard cone in front of the caster - in addition, deals shadow damage to all enemies, knocking them down
Strategy:
The boss is seen talking with 2 Protodrake Riders - however when you pull the boss both will fly away. Have the tank face the boss away from the party to avoid people getting hit by smash and just dps on the boss. When the boss casts smash have the tank move away from the boss - when the boss casts staggering roar make sure all casters stop casting. Then the boss dies a scripted event will happen - bandage up at this point. Wait for the boss to resurrect - then follow the same strategy. instead of smash watch out for dark smash - instead of staggering roar watch out for dreadful roar. In phase 2 the party will be tanking a lot more damage over time so burn the boss down as quick as possible.
Video:

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