Hi everyone, today I want to give you guys my thoughts on why (a game like) Diablo 3 becomes boring. As someone who’s played video games for over 20 years now, I’ve been noticing a trend for replay value. A game must excel at either competition or consistent progression and must continuously bring at least some money to the company in order for proper development team allocation.
In this video I discuss both of these concepts including some outlier examples like League of Legends, Counter-Strike, and WoW, where D3 is lacking, and some fixes now that it finally has a good core – micro transactions, PvPvM team racing, standardized grifting, and seasons worth playing. Enjoy!
State of Diablo 3: https://youtu.be/FXmHDpn44A4
Thanks for watching and Thumbs Up if you like the video! Let me know if you have any questions or suggestions in the comments below and be sure to check out: