Something we recently started doing to break up the monotony of endless COTA runs is altering builds to clear the entire zone, including killing the elites. With a Pull Monk and 3 Archon Wizards, trash melts and elites go down quick as well.
The XP/hour is still good (2 billion+ in an organized group in Torment 6), with the added benefit of regular legendary drops (about 2/hour on average) and fun gameplay because the runs take a bit longer.
This is what I’ll most likely be doing between now and RoS release for maximum XP gains and set items to re-roll.
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