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Arachnid Quarter: Maexxna

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Arachnid Quarter: Maexxna
Monday, 01 December 2008 02:17
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Abilities:

Web Wrap - Cast at the 20 second mark, and then every 40 seconds after that. Sends one player flying straight back, encasing them in a cocoon and incapacitating them. This ability sends the player backwards, and they can therefore control the location of their cocoons on the wall. When encased, 2475 to 3025 Nature damage is done every 2 seconds. The cocoon, which has about 6,000 health, can be destroyed from the outside.
Web Spray - Cast every 40 seconds incapacitating everyone in the room including the tank for 6 seconds, dealing 1750 to 2250 Nature damage. This ability cannot be resisted, and the only way to avoid it is to be dead, have Flask of Petrification, have Divine Intervention, or be already incapacitated by Web Wrap.
Poison Shock - Inflicts 3500 to 4500 Nature damage in a 15 yard frontal cone in front of Maexxna every 10 seconds. Necrotic Poison - Reduces healing taken by 90% for 30 seconds. This needs to be cleansed immediately, Abolish Poison being the most effective way to remove it during the Web Spray. Applied to targets in melee range in front of Maexxna, generally the tank.
Frenzy - At 30% health, Maexxna will go into a killing frenzy that cannot be removed. Increases physical damage by 100%, melee haste by 50% and size by 15%.
Maexxna Spiderlings - 8 Small spiders are spawned at the 30 second mark, and then every 40 seconds after that. These hit for about 1,000 on cloth and have about 7,300 HP.

Strategy:

Maexxna is the final boss of the Arachnid Quarter and is a gear check for the raid's main tank. Have the tank grab the boss and tank him in the center of the room. The melee DPS will be on the boss and the small spiders that he spawns - the ranged DPS will be on the boss and the raid members that get web wrapped. Have the ranged DPS spread on the back side of the wall so that at least one ranged DPS can reach a web wrapped player at all times.

Every 40 seconds the boss will stun the raid with web spray - be sure to have the healers running timers so that they can top off the tank right before this and leave as many heal over time spells on the boss. If possible needed have tanks use their cooldowns this time as well. (do not use the major cooldowns until the 30% frenzy)

At 30% hp the boss will frenzy dealing 100% more damage and attacking 50% quicker. Try to time this right after a web spray if possible (ask the DPS to stop attacking at 33% until after a web spray) and then all out on the boss until it dies. Even if the tank dies the DPS can still deal a decent amount of damage as it moves from player to player killing the raid.

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