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Plague Quarter: Loatheb

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Plague Quarter: Loatheb
Sunday, 09 November 2008 07:10
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Abilities:

Necrotic Aura — Every 21 seconds Loatheb puts up an Aura that prevents all healing for 17 seconds - leaving only 4 seconds every 21 seconds to heal the raid
Deathbloom — Does Nature damage inflicted every second for 6 seconds followed by a large amount of Nature damage
Inevitable Doom — Inflicts Shadow damage after 10 seconds every 30 seconds after 2 min into the fight - every 15 seconds after 5 min into the fight
Summon Fungal Creep — A fungal creep that will increase critical strike chance by 50% for 90 seconds if it reaches Loatheb, however killing the spore allows those within 10 yards to receive the buff

Strategy:

Loatheb is a DPS race due to Deathbloom - it is very hard for healers to keep a raid up after 5 min into the fight due to Inevitable Doom. Past that the strategy is very strait forward - have the main tank keep Loatheb in the center of the room while DPS goes all out on the boss. Whenever a fungal creep appears have as many members of the raid as possible gather around it before killing it so everyone can benefit from the buff. One healer will need to focus on the main tank while another one will need to focus on the raid. Any additional healer should assist with both depending on what is needed. The tank will need to manage their cooldowns to stay alive for 17 seconds every 21 seconds due to the lack of heals - everyone else in the raid should be taking exactly the same amount of damage from Deathbloom and Inevitable Doom (manageable with 1 aoe healer until after 5 minutes).

Tips & Tricks:

  • Heal over time spells are useless for this fight as in a 4 second period only 1-2 ticks will go off. However spells such as Lifebloom if timed right could help druids gets 2-3 extra heals in.
  • When Necrotic Aura is up healing spells will not work - however damage prevention spells will. Power Word: Shield - Pain Suppression - and any other ability that prevents damage / increases armor will still work.
  • As this fight is a DPS fight if healers are not healing make sure they are keeping DPS on the boss even if it is just auto attack / wanding - especially if Judgement of Wisdom is on the boss. Positioning does not matter for this boss so healers can stand in melee range and keep auto attack on between heals.
  • Healing consumables will not working during Necrotic Aura - so be sure to use them when the aura is down.

Video:

Comments
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Trulee  - CoH &   |2009-01-23 11:52:05
As of Patch 3.0.8 Priest CoH and Druid Wild Growth now have a 6 second cooldown.


Our priests picked up the Lightwell talent. With our SP/Heal bonus being over
2k and Glyph of the Lightwell the Lightwell ticks for nearly 5k each tick for 6
secs.

Raid gets heals as long as they click, and making up for the CD on CoH.
We haven't tried it in this fight yet though.
Foskamink   |2009-01-06 12:11:34
@ Helmsley, no point in having a priest? Prayer of Healing rocks out pretty
hard healing up the entire party. 2 priests can heal this fight without thinking
about it. 1 priest and another healer can easily pull it off with slight
coordination.
Korruption  - Pro tip   |2008-12-08 08:55:20
This guy is easier in 25man \o/
Jykahn   |2008-11-25 12:10:47
Does this effect a DK's Blood Presence?
Qual  - Does a DK help?   |2008-11-20 16:07:05
Does having a Unholy DK as a tank help hear since he has that magic shield thing
and the magic aoe protection thing? Just so u take less dameg from Inevitable
Doom and Deathbloom?
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